this post is really important because it’s something that I personally need to internalize if I want to move forward. well, do I want to move forward? it seems obvious that it’s yes, but what are some non-obvious ways in which it might be no? I guess the primary no is to avoid… discomfort? embarrassment? my arrogance is that i feel like I have something to lose. but the glass is already broken. the audience is already gone. the platform has already gone under. all of that is done, so we are free to do what we think is right. write what actually wants to be written. what would i write if i actually prioritized the writing, instead of worrying about what people think?
deep breath….
just pour the lego out.
the Apple I was an unfinished product.
Beyonce used to do commercials.
heroes 3, ugly pikachu, parking lot gig
Parking lot gigs
Comparing yourself to beyonce
Apple I
- analysis of the challenges of producing good media
- SEQUELS I’ve been thinking a lot about good media products that aren’t the first thing that was made. Final Fantasy 6 was built atop its predecessors. The Witcher 3 was built atop 1 and 2. so was Heroes III. rarely is anybody’s first novel or movie or album their best work.
- The exceptions are also interesting to examine. Usually imo it’s something like, a person who has experience in a related domain, spent many years tinkering on a thing, and once that blows up they never quite have the time or space to devote to making another work as good. And sometimes we just never see the drafts that didn’t make the cut, so what seems like a debut work is often actually the 8th draft of a thing, sometimes drafted and redrafted only in one’s imagination. The last time I talked about this someone brought up Chrono Trigger, which turns out to be sort of like having a debut album from, idk, Miles Davis and Stevie Wonder’s joint band
- this thread itself is something like my 5th or 6th retelling of these riffs, and it’ll probably someday become an essay that someone thinks is really impressive. Thinking of art in terms of artifacts rather than process can be a kind of error. The lesson I am trying to learn is that you can’t look at heroes 3 and then think “I could never make that”. You gotta look at heroes 1. Ah, it’s pikachu/beyonce again.