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Tag Archives: gamification
W11D2: Acquiring and Filling New Meters
I’m noticing an increase in hits coming from people searching for information on students taking their A Levels as private candidates- some people want to know things like “Are private candidates’ papers marked separately” (I have no idea, but I’ll … Continue reading
schools should learn from video games
A lot of guys I knew growing up, myself included, preferred playing video games to going to school. We tend to see this as a failure on the part of the student- unable to focus on what’s important (school), focusing … Continue reading
Game Layer
Motivations that influence behaviour. Framework. Why is it important? Connections have been built. Open Graph Api. It’s all about influence. Where you are, what you do, how you do it. 1: Appointment dynamics. Happy hour, in bars. Farmville. Be there … Continue reading
Gamification: The Power of Chains and Combos
Chains and combos are strings of actions or events that flow smoothly from one into another. Once initiated (in fighting games), we’re looking at a series of attacks that cannot be interrupted. They are impressive to behold, because they typically … Continue reading
Gamifying Education
It’s interesting to listen to what people talk about- girls talking about fashion, boys talking about sports and video games. The specific details are usually a complete mystery to anybody outside of that particular loop, and necessarily so. People have … Continue reading
ranks and accomplishments in the military, video games, and everywhere else
Militaries are interesting. If I didn’t find so many other things interesting as well, I’d seriously consider a military career. That’s because militaries deal with lives in a direct and real way, so incredibly effective decision-making is a prerequisite. There … Continue reading